Instant Deck Tech: $30 Mono-Blue Winds (Standard)

author MTGGoldfish   6 мес. назад

835 Like   5 Dislike

Goldfish Gladiators: Firesong and Sunspeaker Control (Arena)

Welcome to Goldfish Gladiator, a new series with a twist: rather than taking place on Magic Online, Goldfish Gladiator is focused on Magic Arena. If you aren't familiar with Magic Arena, it's the next digital Magic client (currently in beta). While Magic Arena will eventually have normal Standard just like paper and Magic Online, it has a unique format right now, highlighted by the lack of Kaladesh block and a best-of-one (no sideboards) tournament structure, which means deck building is slightly different (so you probably don't want to build today's deck card-for-card on Magic Online or in paper). One of the weird quirks of the Arena metagame is that it's infested by aggro decks. There are a few reasons for this, but the two big ones are that aggro decks tend to be cheaper to build (since they require fewer rares and mythics) and because Arena rewards playing as many games as possible as quickly as possible to help achieve various quests to earn gold and packs (for example, going 2-1 with an aggro deck is more beneficial than going 1-0 with a control deck in the same amount of time). With this in mind, our deck this week—Firesong and Sunspeaker Control—is designed to be the aggro assassin. While control can be hard, the idea is that you can have a very strong deck on Arena simply be crushing every aggro deck you run into, even if the control matchup is a bit shaky. The deck is super awesome, and I think it's actually very strong in the current meta, but enough of my ramblings—let's get to the gameplay so you can see it in action! Decklist:

Budget Magic: $76 (41 tix) UR Auras (Standard)

◼ This episode of Budget Magic is brought to you by CardKingdom. Support the show by using for your next Magic purchase! This week, we are heading to the super-sweet Dominaria Standard format to play a couple of the most unique cards from Magic's newest set—Valduk, Keeper of the Flame and Champion of the Flame—in a deck I'm calling UR Auras! The deck itself is sort of similar to some of the all-in Kiln Fiend decks we've played in Modern, looking to go all-in on one creature and kill the opponent as quickly as possible, while also somewhat like the dreaded Bogles, since we're loading up our creatures with a bunch of auras. The end result is a deck that's extremely explosive and fun, sometimes killing opponents as early as Turn 4! Can Valduk, Keeper of the Flame and Champion of the Flame compete in Dominaria Standard? Let's get to the videos and find out! ► Read more about this deck (full article): ► View this deck with the latest prices: ◼ Purchase this deck (paper): ◼ Purchase this deck (Magic Online): Match 1: 8:56 Match 2: 16:27 Match 3: 27:39 Match 4: 44:45 Match 5: 58:05 Wrap Up: 1:08:37

Grand Prix Birmingham 2018 (Standard) Finals

Finals from Grand Prix Birmingham 2018. Format: Standard Full Coverage:

DO NOT Make These Dominaria Draft Mistakes!! Top 10 Mistakes People Make | Magic the Gathering (MtG)

WU Auras Deck Tech: Battle Deck BATTLE: Want to improve at Dominaria draft? Maria and Meghan are here with their Top 10 Things Not to Do in Dominaria draft! Draft smarter & better by following these simple rules. Let us know what you think in the comments! Join the MtA Fan Community: The best place to buy cards: Get great MtG gear: Follow us on Twitter: Be our friend: Throw down with our playmats: Sub to our stream:

Tolarian Tutor: How To Be A Better Control Player in Magic: The Gathering

Learn to improve your MTG gameplay with these videos: Tolarian Tutor - Mulligans: The New Player's Guide To Drafting Magic The Gathering Cards Learn To Be A Better Aggro Player in Magic: The Gathering: TCC Shirts! Playmats! - Or you can support me directly over at Patreon - Tolarian Community College is brought to you by Card Kingdom! You can support The Professor just by checking out their store through this link: Our Professional Consultant is my own tutor, Emma Handy Twitter: @Em_TeeGee FaceBook: Our Script Supervisor is Michelle Rapp Twitter: @ninox_morpork Check Tolarian Community College out on Twitter: @TolarianCollege FaceBook: Long touted as one of the most difficult archetypes to master, Control players require insight and stamina to reach their endgame. Long known for denying their opponents key resources and creatures, Control players can be seen as cruel and unyielding, always saying “No” and never relenting. However, there can be times when saying “yes” is as important as saying “no”, and knowing when to do that is one of the many topics we’ll cover in today’s lesson. We’ll be looking at common mistakes that Control players make, evaluating cards and situations, and how to handle match-ups against the other archetypes. Time benefits the Control player, and the best players use that time to disrupt their opponent’s threats while making their own unanswerable. Since Control is reactive by nature, knowing when and what to react to is key in making sure your strategy isn’t sabotaged. Control is *not* about reacting for the sake of reacting, or providing an answer. If you do decide to counter a creature or a spell, it must done with purpose and with a specific goal in mind - your endgame. Knowing this can help you determine which cards you’d like to counter, and which you’d like to resolve.

◼ This video is sponsored by Ridge Wallet.
Get 10% off with code "Goldfish" at

Can a $30 version of Favorable Winds actually compete in Standard?

◼ View Decklist:

◼ Purchase this deck (paper):
◼ Purchase this deck (Magic Online):

Comments for video: